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STEAM Series

STEAM education courses offer students a well-rounded skill set encompassing science, technology, engineering, arts, and mathematics.

By combining these disciplines, students gain a holistic understanding of real-world applications, fostering innovation and preparing them for diverse career paths in fields like engineering, design, research, and entrepreneurship.

Aviation Science

Course Overview

The world of aviation offers a wide range of career options, including pilots, aerospace engineers, air traffic controllers, and aircraft maintenance professionals.

By using a flight simulator, you can learn to fly a full circuit, gaining hands-on experience in flight controls, takeoff and landing procedures, and aircraft systems.

Exploring these topics will develop your foundational aviation knowledge and spark a curiosity and interest in the field.

Aviation Science

Airplane Wing

Topic 1

Introduction to aviation science

  • Introduction to various career opportunities in the aviation industry, such as pilots, air traffic controllers, aircraft engineers, etc.

  • Introduce flight simulator hardware + software i.e. flight instruments

  • Basic BAK theories

  • Briefing for flight preparation and checklists


Topic 2

Simulator manoeuvres

  • Step-by-step instructions on performing a safe takeoff, including throttle control and rotation techniques

  • Practice sessions to experience takeoff procedures in the simulator

  • Maneuvors – Descend, Approach & Landing

  • Guidance on landing techniques, such as approach angles, flare, and touchdown procedures


Topic 3

Individual practice session

  • Techniques for a controlled descent and a smooth landing approach

  • Individual practice sessions for each student to refine their descending and landing skills in the simulator

  • Introduction to checklists before, during, and after flight

  • Practise flying a full circuit


Intended Learning Outcome

What students can take away from the course


​Gain a basic understanding of aviation principles, including flight controls, lift, and navigation


Acquire knowledge about aircraft systems, safety protocols, and the importance of using checklists


Develop practical skills in flying, performing full circuit unaided.


Cultivate a curiosity for further exploration of aviation-related career & learning opportunities

Students Achievement 

Students excel in aviation technology courses, with two teams winning Outstanding Performance Awards in the Hong Kong Inter-School Flight Simulation Challenge 2024 for "Best Flight Time" and "Best Flight Technique," and another team receiving a merit award.

STEAM Smart Vending Machine

Course Overview

This course covers hardware assembly, design principles, cross-platform IoT applications, and advanced Python programming for smart vending machines.

Students will learn to integrate coin mechanisms, bill validators, and touch screen interfaces, create visually appealing interfaces, develop cross-platform IoT applications, and utilize Python for tasks like inventory management and data analytics.

Upon completion, students will be equipped with the skills to create and operate efficient smart vending machines.

STEAM Smart Vending Machine


Topic 1

Hardware Assembly

  • Understand the mechanical structure of a vending machine.

  • Develop skills to control and manage vending machine inventory effectively.

  • Gain practical experience in programming and customizing vending machine settings.

  • Learn the techniques to troubleshoot common issues and perform basic maintenance tasks.


Topic 2

Design & multimedia

  • Implement responsive layouts and dynamic interactions based on Figma / Unity designs.

  • Utilize e.g. Wix as an alternative tool for multimedia content creation and control

  • Use e.g. Wix to develop the content control process

Website Chart

Topic 3

Cross Platform IoT application

  • Understand the concept and importance of cross-platform application design.

  • Explore various cross-platform development frameworks and tools.

  • Design cross-platform applications using e.g. Figma & Wix

  • Develop skills in designing user interfaces that adapt to different devices and platforms.

Wall of ideas

Topic 4

Introduction to Python Programming

  • Introduction to Python programming with an emphasis on applications in a vending machine context. By the end of the course, students will have a working understanding of Python fundamentals and will have developed a simple vending machine program that integrates with an API.

  • Data types, control flow, functions, data structures, APIs, file handling and exceptions

Programming Console

Topic 5

Advanced Python & integration for vending machine operation

  •  Introduce students to the concept and significance of APIs in modern software development.

  • Familiarize students with Python and its libraries for API development.

  • Understand the fundamentals of RESTful API design and best practices.


Intended Learning Outcome

What students can take away from the course


Able to assemble smart vending machine from parts to one integrated prototype.


Apply programming concepts to build functional and interactive vending machine applications


Application of content management system to create & manage multimedia content


Develop skills to build, test, and deploy APIs for vending machines.

Student Achievement

Students built and modified a smart vending machine to make it suitable for use in school applications.

Low-code Mobile App Development & Multimedia Design

Course Overview

This course covers extensive knowledge in mobile app development and multimedia content design using FlutterFlow with low demand in coding knowledge.

Students will learn the logical flow of a mobile app from the perspective of an app developer, empathize users and design user-friendly interfaces accordingly, handle various data types, and develop comprehensive functions of the app.

Upon completion, students will be equipped with the skills to draft mobile app interfaces and create prototypes with well-rounded considerations.



Mobile Phone

Intended Learning Outcome

What students can take away from the course


Use low-code software i.e. Flutterflow to design apps


Cultivate students' awareness and interest in user-centric product design


Develop students’ creative thinking and improve software design capabilities


Improve the diversity of creations combining multimedia with AI

"The instructors were very passionate in participating within the events and gave us many suggestions, I learnt many things during this workshop.There were also many random comedic moments that I absolutely loved. Keep up the good work!"

Harvey Chen, Student

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  • Are there opportunities for students to share their learning and project presentations?
    Students will share their learning outcome by presenting their course-end projects.
  • How to enroll into the courses?
    Fill in your email and class requirement at the bottom of the page to get quotations.
  • How do the courses address diversity and inclusion in the classroom?
    Lessons will be conducted in an interactive mode such that instructors can adjust according to students’ personalities and learning styles. We highly encourage inputs within peers and to the class.
  • How are the courses conducted?
    Some are regular courses throughout the term or one-off courses within a few days of activities.
  • Are the courses online or offline?
    Some courses are available in both. Some are in person only.
  • Are there opportunities for students to collaborate on projects or work in teams?
    Yes, students will have the chance to discuss in-class exercises and work together on group projects.
  • How to measure learning effectiveness from a teacher or parent perspective?
    Teachers and parents can monitor the learning progress by checking on the quality and efficiency of students completing assignments in the short term. Or check on the ability of students to apply learnt knowledge in real-life circumstances or inter-school competitions.
  • How long should I be booking before launching the courses?
    Preferred booking period is 1 to 3 months before the start of courses. The confirmation period is dynamic depending on the instructors’ schedule and the school’s timetable. You are welcomed to reach out to us at +852 6821-5494 as soon as possible for details and reservation.
  • What age groups and grade levels are the courses designed for?
    Our courses are primarily designed for secondary school students but are also available to any interested organizations and individuals from any levels.
  • Are there any prerequisites or prior knowledge required for students to enroll in the courses?
    No, students do not need to have prior knowledge or experience before the courses.
  • What kind of projects or practical applications will students engage in during the Generative AI courses?
    Students will be assigned small tasks each lesson to practice new knowledge and a group project to integrate all techniques.
  • How do the Generative AI courses prepare students for future academic or career opportunities in AI and related fields?
    Generative AI courses equip students with the ability to research and generate ideas more efficiently which can be applied in their future academic paths for assignment inspiration or gain an edge in technology related disciplines.
  • What are the exclusive takeaways that students can get from the course?
    Our Generative AI courses extract the most crucial component in navigating this new technology with current industrial usage. The highly compacted courses enhance students’ digital competencies by equipping them with a mastering skill set and ethical knowledge.
  • Why is early exposure to Generative AI important?
    Generative AI is a revolutionary technology that allows limit breakthroughs due to its powerful content generation ability. It is essential to master it ethically which is best to be developed at a young age.
  • What education institutions that Creato Academy has served?
    Our Generative AI courses are trusted by numerous secondary schools as well as teaching professionals in The University of Hong Kong.
  • What differs STEAM curricula at Creato Academy from other STEAM curricula providers?
    Our courses are highly customizable according to each client’s need, timetable and budget. We provide rich learning content with professional tools for a high quality learning experience and engagement. Our course instructors from various industries are experienced who provide valuable insights to students.
  • Can students earn certifications upon completion of the STEAM courses?
    A certificate will be awarded upon completion of the training.
  • How to foster creativity and problem solving skills in teaching STEAM courses?
    Students are required to complete tasks independently or as a team. Through peer interactions, we aim to improve students’ hands-on ability and creativity.
  • How do the videography courses prepare students for potential careers in media and content creation?
    Videography courses teach students to produce video from sketch to digital channel promotion, covering the whole essential skill set needed for a related career.
  • Do I need to have my own gears and purchase the softwares, or will the instructors supply the equipment, either for free or for rent?
    Students do not have to bring their own devices nor gears to classes. Required equipment will be provided upon registration of the course.
  • What are the most transferable skills from videography courses?
    The soft skills include, but not limited to generating an idea and putting it into action with the help of technology, as well as organizing massive content in a presentable manner.
  • Which groups of students are this curricula for?
    Videography courses are primarily for students in campus TV team, videography or photography clubs.It also serves as an extra curricular activities for students. Besides, any organizations or individuals interested in digital content can also join the courses.
  • Why would I go pay for videography courses if there are free online resources?
    Each videography course is tailored to students to maximize time and cost-effectiveness with access to professional gears. Our professional instructors share valuable insights about industry trends of videography, career advice and more while providing an interactive lesson mode and intriguing contents.
  • What are the expected outcomes or projects students will complete by the end of the course?
    Students will be working on a videography production project in groups based on the course theme and school requirement.
  • Are there opportunities for students to showcase their work to the school community or in public forums?
    Yes, students’ work will be presented to the school community or on our website.
  • What is the daily schedule like for the summer programs?
    The courses start off with leadership theories and knowledge sessions for students to finish required projects. Presentation and more advanced knowledge of the theme will be covered in the next day with feedback and review sessions to wrap up.
  • What types of projects or activities will students be engaged in during the summer programs?
    Students will be engaged in gamified challenges in the themes of Aviation Experience, Leadership Training, and Videography.
  • What are the core features of summer programs?
    Our course curriculum is structured according to the needs of students, which includes gamified teamwork challenges apart from theories teaching which fuses creativity and polishes students’ interpersonal skills.
  • How are the instructors for the summer programs selected and trained?
    Our instructors are certified Professional Behavioral and Motivators Analysts and hold certifications from The Institute of Life Space Crisis Intervention and TTI Success Insights.
  • How long does a summer program lasts?
    1-3 days.
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