STEAM Series
STEAM series offer students a well-rounded skill set encompassing science, technology, engineering, arts, and mathematics.
By combining these disciplines, students gain a holistic understanding of real-world applications, fostering innovation and preparing them for diverse career paths in fields like engineering, design, research, and entrepreneurship.
Course Overview
The world of aviation offers a wide range of career options, including commercial pilots, aerospace engineers, air traffic controllers, and aircraft maintenance professionals etc.
By using a flight simulator, you can learn to fly a full circuit, gaining hands-on experience in flight controls, takeoff and landing procedures, and aircraft systems.
Exploring these topics will develop your foundational aviation knowledge and spark a curiosity and interest in the field.
Aviation Science
101

Basic Level Curriculum
Introduction to Aviation Science
1 / Career Opportunities Introduction
Know the diversity and job roles in aviation industry in Hong Kong
2 / Basic Aeronautical Knowledge (BAK)
Attain knowledge in aerodynamics, flight controls and more
3 / Basic Flying
Flying airplane with a flight simulator
4 / Pre-flight Preparations
Explore to pre-flight preparation, checklist mindsets & procedures

Intermediate Level Curriculum
Flight Simulator Maneuvers
1 / Flight Simulator Maneuvers
Learn a full circuit flying from take-off, throttle control, to landing
2 / Intermediate Indicators
Understand approach angles, flares and touchdown procedures
3 / Pilot Essentials
Introduce checklist before, during and after flight
4 / Contingency Practice
Practice flying a full circuit with abnormal events

Intended Learning Outcome
What students can take away from the course
01
Cultivate curiosity for further exploration of aviation-related careers & learning opportunities
03
Practical skills development in full circuit flying stimulation, flight controls and navigation
02
Advanced physics knowledge through demonstration in aviation principles
04
Knowledge enrichment in aircraft systems, safety protocols, regulations
Course Overview
This course covers hardware assembly, design principles, cross-platform IoT applications, and advanced Python programming for smart vending machines.
Students will learn to integrate coin mechanisms, bill validators, and touch screen interfaces, create visually appealing interfaces, develop cross-platform IoT applications, and utilize Python for tasks like inventory management and data analytics.
Upon completion, students will be equipped with the skills to create and operate efficient smart vending machines.
Smart Vending Machine
*STEM Mark Certified by FHKI


Comprehensive Level Curriculum
Smart Vending Machine
1 / Hardware Assembly
Hands-on prototype forming, customizing components and troubleshooting techniques
2 / Design Thinking Process
Introduce 5 principles of design thinking process for fellow student use cases within school
3 / UI/UX Design
Understand basic graphic design principles in interactive media design, layout and composition techniques, with user experience design concepts
4 / IoT applications
Cross-platform development framework and tools
5 / Coding
Context-based python fundamentals focusing on skills to build, test, and deploy for real-life applications

Intended Learning Outcome
What students can take away from the course
01
Able to assemble smart vending machine from parts to one integrated prototype.
03
Apply programming concepts to build functional and interactive vending machine applications
02
Application of content management system to create & manage multimedia content
04
Develop skills to build, test, and deploy APIs for vending machines.
Student Achievement
Students built and modified a smart vending machine to make it suitable for use in school applications.

Course Overview
This course covers extensive knowledge in mobile app development and multimedia content design using FlutterFlow with low demand in coding knowledge.
Students will learn the logical flow of a mobile app from the perspective of an app developer, empathize users and design user-friendly interfaces accordingly, handle various data types, and develop comprehensive functions of the app.
Upon completion, students will be equipped with the skills to draft mobile app interfaces and create prototypes with well-rounded considerations.
Low-code
Mobile
App
Development
&
Multimedia
Design

Comprehensive Level Curriculum
Low-code Mobile App Development & Multimedia Design
1 / Mobile App Development Introduction
Learn open-source framework for cross-platform development
2 / Logic Development
Understand logics and flow in low-code environment
3 / Coding Basics
Introduce coding basics for low-code fundamentals
4 / UIUX Design
Design app usage and details of user experience and user journeys
5 / Data Manipulation
Data structure design, extraction and usage

Intended Learning Outcome
What students can take away from the course
01
Use low-code software i.e. Flutterflow to design apps
03
Cultivate students' awareness and interest in user-centric product design
02
Develop students’ creative thinking and improve software design capabilities
04
Improve the diversity of creations combining multimedia with AI
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